ff3:ff3us:doc:asm

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ff3:ff3us:doc:asm [2017/04/08 00:13]
madsiur ↷ Links adapted because of a move operation
ff3:ff3us:doc:asm [2019/02/12 12:46]
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-====== Assembly Documentation ====== 
- 
-===== Overview ===== 
- 
-  * [[ff3:ff3us:doc:asm:credits|Credits]] 
-  * **Cartridge Data (ROM)** 
-      * [[ff3:ff3us:doc:asm:rom_map|ROM Map]] 
-      * [[ff3:ff3us:doc:asm:rom_map:unused_space |Unused Space]]  
-      * [[ff3:ff3us:doc:asm:rom_map:unused_caption |Unused Captions]]  
-  * **Memory (RAM/SRAM)** 
-      * [[ff3:ff3us:doc:asm:ram:field_ram| Field RAM]] 
-      * [[ff3:ff3us:doc:asm:ram:battle_ram| Battle RAM]] 
-      * [[ff3:ff3us:doc:asm:ram:menu_ram| Menu RAM]] 
-      * [[ff3:ff3us:doc:asm:ram:world_ram| World RAM]] 
-      * [[ff3:ff3us:doc:asm:ram:sound_music_ram| Sound/Music RAM]] 
-      * [[ff3:ff3us:doc:asm:ram:sram| SRAM]] 
-  * [[ff3:ff3us:doc:asm:other:compression| Compression]] 
-  * [[ff3:ff3us:doc:asm:algo:basic| Algorithms]] 
- 
-===== Player ===== 
-Player data is used in the Field, Battle and Menu programs. 
- 
-  * Characters given to the player throughout the game are initialized with [[ff3:ff3us:doc:asm:fmt:actor_startup | Character Start Up Stats]]. 
-  * [[ff3:ff3us:doc:asm:list:items | Items]] ([[ff3:ff3us:doc:asm:fmt:items |Item Data]]) are objects of quantity aquired ingame. 
-  * [[ff3:ff3us:doc:asm:list:spells | Spells]] ([[ff3:ff3us:doc:asm:fmt:spell_data |Spell Data]]) and [[ff3:ff3us:doc:asm:list:battlecommands | Battle Commands]] ([[ff3:ff3us:doc:asm:fmt:battle_command_data |Battle Command Data]]) are abilities learned by characters in the game. 
- 
-  * Spell learning happens with [[ff3:ff3us:doc:asm:fmt:espers | Esper Data]] or [[ff3:ff3us:doc:asm:natural_spell_learning | Natural Spell Learning]]. Spell learning is also available through equipment (items). 
-  * Some game mechanics such as [[ff3:ff3us:doc:asm:list:condition_effects | Condition Effects]] and Elements have a fixed format. They can be associated with Items, Spells, Monsters or Characters. 
- 
-===== Field ===== 
-  * **Field Program (C0) - [[ff3:ff3us:doc:asm:ram:field_ram| Field RAM]]** 
-  * **[[ff3:ff3us:doc:asm:rom_map:field_events|Field Events (CA)]]**  
-    * [[ff3:ff3us:doc:asm:codes:event_codes| Event Commands]]  
-    * [[ff3:ff3us:doc:asm:codes:movement_codes| Movement Action Commands]] 
-  * **Field Text (CD)** ([[ff3:ff3us:doc:asm:fmt:dialogue_dte |Field DTE]]) 
- 
- 
-  * [[ff3:ff3us:doc:asm:list:maps | Locations]] 
-    * [[ff3:ff3us:doc:asm:fmt:map_propriety | Location Properties]] 
-      * [[ff3:ff3us:doc:asm:fmt:map_tile_properties | Location Tile Properties]]  
-      * [[ff3:ff3us:doc:asm:fmt:map_tile_sets| Location Tilesets]] 
-      * [[ff3:ff3us:doc:asm:fmt:map_animation_data | BG1/BG2 Animation Data]]  
-      * [[ff3:ff3us:doc:asm:fmt:bg3_animation_data | BG3 Animation Data]]  
-      * [[ff3:ff3us:doc:asm:fmt:palette_animation_data | Palette Animation Data]] 
-    * [[ff3:ff3us:doc:asm:fmt:entrance_event | Entrance Event]] 
-    * [[ff3:ff3us:doc:asm:fmt:event_trigger | Event Triggers]] 
-    * [[ff3:ff3us:doc:asm:fmt:npc | NPCs]] <sub>([[ff3:ff3us:doc:asm:list:actorsprites |Actor Sprites]])</sub> 
-    * [[ff3:ff3us:doc:asm:fmt:chest | Chests]] 
-    * [[ff3:ff3us:doc:asm:fmt:warp | Exits]] 
- 
-===== Battle ===== 
-  * **Battle Graphics Program (C1) - Battle Program (C2) - [[ff3:ff3us:doc:asm:ram:battle_ram| Battle RAM]]** 
-  * **[[ff3:ff3us:doc:asm:rom_map:battle_events | Battle Events (D0)]]** 
-    * [[ff3:ff3us:doc:asm:codes:battle_event_codes| Battle Event Commands]]  
-    * [[ff3:ff3us:doc:asm:codes:battle_animation_script| Battle Animation Script Commands]] 
-  * ** Battle Text** ([[ff3:ff3us:doc:asm:dte:battle |Battle DTE]] - [[ff3:ff3us:doc:asm:dte:mp_needed | MP Needed DTE]]) 
- 
-  * [[ff3:ff3us:doc:asm:list:battle_backgrounds | Battle Backgrounds]] 
-  * [[ff3:ff3us:doc:asm:list:battle_formations | Battle Packs]] 
-    * [[ff3:ff3us:doc:asm:fmt:battle_data | Battle Formation]] 
-      * [[ff3:ff3us:doc:asm:fmt:monster_formation_flags | Battle Flags]] 
-        * [[ff3:ff3us:doc:asm:fmt:character_ai_data | Character AI Data]] 
-      * [[ff3:ff3us:doc:asm:list:monsters |Monsters]] 
-        * [[ff3:ff3us:doc:asm:fmt:monster_graphics_data | Monster/Esper Graphics Data]] 
-        * [[ff3:ff3us:doc:asm:fmt:monster_data | Monster Stats]] 
-        * [[ff3:ff3us:doc:asm:fmt:drop_steal | Monster Items Stolen and Dropped]]  
- 
-  * Spells in battle: 
-    * [[ff3:ff3us:doc:asm:fmt:attack_animation_data | Attack Animation Data]] 
-    * [[ff3:ff3us:doc:asm:fmt:attack_graphics_data | Attack Graphics Data]] 
- 
-===== Menu ===== 
-  * **Menu Program (C3) - [[ff3:ff3us:doc:asm:ram:menu_ram| Menu RAM]]** 
-  * **Menu Text** ([[ff3:ff3us:doc:asm:fmt:menu_dte |Menu DTE]] - [[ff3:ff3us:doc:asm:dte:menu_descriptions | Menu Descriptions DTE]]) 
- 
-  * [[ff3:ff3us:doc:asm:fmt:colosseum_data | Colosseum Data]] 
-  * [[ff3:ff3us:doc:asm:fmt:shop_data | Shop Data]] 
-  * [[ff3:ff3us:doc:asm:list:rare_items | Rare Items]] 
- 
-===== World ===== 
-  * **World Program (EE) - [[ff3:ff3us:doc:asm:ram:world_ram| World RAM]]** 
-  * **World Map Events in Field Events (CA)** 
-    * [[ff3:ff3us:doc:asm:codes:overworld_character_script| Overworld Character Script Commands]] 
-    * [[ff3:ff3us:doc:asm:codes:overworld_vehicle_script| Overworld Vehicle Script Commands]] 
- 
-  * [[ff3:ff3us:doc:asm:fmt:world_map_tile_properties | World Map Tile Properties]] 
- 
-===== Sound/Music ===== 
-  * **Sound/Music Program (C5) - [[ff3:ff3us:doc:asm:ram:sound_music_ram| Sound/Music RAM]]** 
- 
-  * [[ff3:ff3us:doc:asm:list:music | Music Tracks]] 
-    * SPC Data ([[ff3:ff3us:doc:asm:codes:music_codes|Music Commands]]) 
-    * [[ff3:ff3us:doc:asm:fmt:instrument_sets | Instrument Sets]] 
-      * [[ff3:ff3us:doc:asm:list:instruments | Instruments]] 
-  * [[ff3:ff3us:doc:asm:list:sfx | Sound Effects]] 
- 
  
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