===== Monster AI Script Mnemonics ===== ^ Mnemonic Name ^ Description ^ | Act| ---| | ActForTarget| ---| | AttackAfterMes| ---| | Blank| ---| | CounterAct| ---| | CounterActAll| ---| | CounterActAttribute| ---| | CounterActAttributeMultiAbility| ---| | CounterActByAbility| ---| | CounterActByForAiTypeId| ---| | CounterActByHit| ---| | CounterActRandom| ---| | CounterActReceiveCommand| ---| | CounterPlayerAct| ---| | DamagedCounterAct| ---| | DamagedJump| ---| | DeleteExecMsg| ---| | EndTable| ---| | ExecMsg| ---| | Exit| ---| | FinalAttackAct| ---| | FinalLoopAttackAct| ---| | FirstAttackAct| ---| | FirstLoopAttackAct| ---| | IsCheckEnemyConditionAllReflex| ---| | IsCheckHp| ---| | IsCheckMonsterPTId| ---| | IsCheckMp| ---| | IsCheckPlayerConditionAll| ---| | IsCheckPlayerId| ---| | IsCheckReceiveCommand| ---| | IsCheckUnitStatus| ---| | IsCondition| ---| | IsConditionAct| ---| | IsCounterTypeId| ---| | IsEnemyAttackJump| ---| | IsEnemyUnitIndex| ---| | IsGroupAlive| ---| | IsLevelCheck| ---| | IsMyCondition| ---| | IsNotCondition| ---| | IsOnlyAlive| ---| | IsReceiveCommand| ---| | IsRecevieAbility| ---| | IsRecevieAbilitySystem| ---| | IsRecevieAttackByHit| ---| | IsRecevieItem| ---| | IsReverseAttribute| ---| | IsReverseUnit| ---| | IsTimerJump| ---| | IsUnitAddCondition| ---| | IsUnitAlive| ---| | IsUnitAliveCount| ---| | IsUsedConditionTargetAct| ---| | IsVariableComparison| ---| | IsWeakCheck| ---| | JumpBattleAI| ---| | LoopAct| ---| | ModeCount| ---| | ModeSet| ---| | MonsterActRemove| ---| | MsgClose| ---| | Nop| ---| | StartTable| ---| | SyncAI| ---| | TimerAddValiable| ---| | TimerAttackAct| ---| | ValueCalc| ---| | VariableAssign| ---|