====== Items Data ====== ===== Offsets ===== ^ Description ^ Value |Base Offset (SNES) | $D85000 | |Block Size | $1E | ===== Data ===== ^ Offset ^ Description ^ | $D85000 |item type | | ::: |$07 item type | | ::: |$10 'can be throw' flag | | ::: |$20 usable in battle | | ::: |$40 usable in menu | | $D85001 |equipable actors, low byte | | $D85002 |equipable actors, high byte | | $D85003 |learn rate of spell | | $D85004 |spell to learn | | $D85005 |field effect | | $D85006 |status protection 1 | | $D85007 |status protection 2 | | $D85008 |equipment status | | $D85009 |flags | | ::: |$01 raise fight damage | | ::: |$02 rise magic damage | | ::: |$04 HP + 25% | | ::: |$08 HP + 50% | | ::: |$10 HP + 12.5% | | ::: |$20 MP + 25% | | ::: |$40 MP + 50% | | ::: |$80 MP + 12.5% | | $D8500A |flags | | ::: |$01 preemptive strike | | ::: |$02 prevent back/pincer | | ::: |$04 fight -> jump | | ::: |$08 magic -> x-magic | | ::: |$10 sketch -> control | | ::: |$20 slot -> gp rain | | ::: |$40 steal -> capture | | ::: |$80 enhances jump | | $D8500B |flags | | ::: |$01 enhances steal | | ::: |$02 ? | | ::: |$04 enhances sketch | | ::: |$08 enhances control | | ::: |$10 always hits | | ::: |$20 halves mp consumption | | ::: |$40 set mp consumption to one | | ::: |$80 raises vigor | | $D8500C |flags | | ::: |$01 fight -> x-fight | | ::: |$02 randomly counters | | ::: |$04 randomly evades | | ::: |$08 gauntlet effect | | ::: |$10 genji glove effect | | ::: |$20 merit award effect | | ::: |$40 true knight effect | | ::: |$80 ? | | $D8500D |flags | | ::: |$01 shell when hp is low | | ::: |$02 safe when hp is low | | ::: |$04 reflect when hp is low | | ::: |$08 doubles gained exp | | ::: |$10 doubles gained gold | | ::: |$20 ? | | ::: |$40 ? | | ::: |$80 makes body cold | | $D8500E |targeting | | $D8500F |weapon: element type | | $D8500F |others: halves element damage | | $D85010 |vigor and speed | | ::: |$07 vigor | | ::: |$08 vigor signal (plus/minus) | | ::: |$70 speed | | ::: |$80 speed signal (plus/minus) | | $D85011 |stamina and magic | | ::: |$07 stamina | | ::: |$08 stamina signal (plus/minus)| | ::: |$70 magic | | ::: |$80 magic signal (plus/minus) | | $D85012 |weapon spell casting | | ::: |$3F spell id | | ::: |$40 allow random casting | | ::: |$80 remove from inventory | | $D85013 |weapons: flags | | ::: |$01 ? | | ::: |$02 enable swordtech | | ::: |$04 ? | | ::: |$08 ? | | ::: |$10 ? | | ::: |$20 unaltered back damage | | ::: |$40 allows two hands | | ::: |$80 runic | | $D85013 |items: flags | | ::: |$01 ? | | ::: |$02 damage on undead | | ::: |$04 ? | | ::: |$08 affects HP | | ::: |$10 affects MP | | ::: |$20 remove status | | ::: |$40 ? | | ::: |$80 max out | | $D85014 |weapon: power | | $D85014 |item: heal power | | $D85014 |others: physical defense | | $D85015 |weapon: hit rate | | $D85015 |item: actor status 1 | | $D85015 |others: magical defense | | $D85016 |item: actor status 2 | | $D85016 |others: absorb elements | | $D85017 |item: actor status 3 | | $D85017 |others: nulls elements | | $D85018 |item: actor status 4 | | $D85018 |others: weak against elements | | $D85019 |?equipment status | | $D8501A |physical and magic evasion | | ::: |$0F physical evasion | | ::: |$F0 magic evasion | | $D8501B |special effect | | $D8501C |price, low byte | | $D8501D |price, high byte | ~~DISCUSSION~~