====== Map BG3 Animation Data ====== ===== Overview ===== Data for BG3 tiles that are animated on maps. ===== Offsets ===== ^ Description ^ Value ^ | Pointer Table Offset | $C0979F | | Base offset (SNES) | $C097AD | | Block size | $14 | | Number of blocks | $06 | ===== Data ===== A speed of $0400 will animate at 60 frames/sec. ^ Offset ^Description ^ | $00-$01 |Animation Speed | | $02-$03 |Tile Size | | $04-$05 |Frame 1 Offset | | $06-$07 |Frame 2 Offset | | $08-$09 |Frame 3 Offset | | $0A-$0B |Frame 4 Offset | | $0C-$0D |Frame 5 Offset | | $0E-$0F |Frame 6 Offset | | $10-$11 |Frame 7 Offset | | $12-$13 |Frame 8 Offset | ===== List ===== ^ Idx ^ BG3 Graphic ^ Description ^ | $00 | -- | None | | $01 | $01 | Rivers Flowing (Lete) | | $02 | $00 | Unused? (Figaro Castle) | | $03 | $0A | Rain (Zozo) | | $04 | $04 | Glowing Torches (Caves) | | $05 | $07 | Tides at the beach (Solitary Island) | | $06 | $03 | Chimney Smoke (Narshe) |