====== Weapon Animation Data ====== ===== Offsets ===== ^ Description ^ Value |Base Offset (SNES) | $ECE400 | |Block Size | $08 | |Number of Blocks | $5D | ===== Data ===== ^ Offset ^ Description ^ | $ECE400 |Right Hand gfx | | $ECE401 |Left Hand gfx | | $ECE402 |Weapon Palette | | $ECE403 |Attack Script | | $ECE404 |Attack Palette | | $ECE405 |Animation Flags | | ::: |$01 'throw weapon A' flag | | ::: |$02 'boomerang' flag | | ::: |$04 'Atma Weapon gfx' | | ::: |$80 'throw weapon B' flag | | $ECE406 |[[ff3:ff3us:doc:asm:list:sfx |Sound Effect]] | | $ECE407 |Unused | ===== Special Consideration ===== The last two blocks of this data are referenced by the Atma Weapon damage code to draw the sword at different lengths. They overlap the first two shields in the item data.