ff3:ff3us:tutorial:music:brr

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ff3:ff3us:tutorial:music:brr [2018/10/20 07:11]
madsiur
ff3:ff3us:tutorial:music:brr [2019/02/12 11:26] (current)
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 {{ff3:ff3us:tutorial:music:brr:16.png}} {{ff3:ff3us:tutorial:music:brr:16.png}}
  
-Finally we will add our new BRR pointer. Go at $C53D1C and add 00 06 F2 ($F20600 inverted). Note that in the screenshot below I replaced all the (now) useless sample data with FF. You can now use your new sample ($30) in the instrument data of a song (32 bytes each starting at $C53F95).+Finally we will add our new BRR pointer. Go at $C53D1C and add 00 06 F2 ($F20600 inverted). Note that in the screenshot below I replaced all the (now) useless sample data with FF. You can now use your new sample ($40) in the instrument data of a song (32 bytes each starting at $C53F95).
  
 {{ff3:ff3us:tutorial:music:brr:17.png}} {{ff3:ff3us:tutorial:music:brr:17.png}}
  
-This cover the mechanical part of the import. Further down will be detailed how to change ADSR data, loop starting positions and pitch multipliers. Not all samples in the [link|BRR Database] are "plug and play" like the FF5 samples. Some require data modifications.+This cover the mechanical part of the import. Further down will be detailed how to change ADSR data, loop starting positions and pitch multipliers. Not all samples in the [[ff3:ff3us:music:brrsamples|BRR Sample Database]] are "plug and play" like the FF5 samples. Some require data modifications.
  
  
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