Differences
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Both sides previous revision Previous revision Next revision | Previous revision | ||
ff3:ff3us:doc:asm:ram:battle_ram [2020/05/14 20:45] drakkhen Fixed a couple $11An Spell Mode variable descriptions |
ff3:ff3us:doc:asm:ram:battle_ram [2024/05/25 20:21] (current) c-dude Added definition for $6197 |
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$3A38 Characters that *just* escaped (gets cleared after they run) | $3A38 Characters that *just* escaped (gets cleared after they run) | ||
- | $3A39 Characters that have lef the battle (sneezed away, ran away, etc.) | + | $3A39 Characters that have left the battle (sneezed away, ran away, etc.) |
$3A3A Monsters that have died/ | $3A3A Monsters that have died/ | ||
$3A3B Run Difficulty | $3A3B Run Difficulty | ||
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$3A76 Number of characters that are alive | $3A76 Number of characters that are alive | ||
$3A77 Number of enemies that are alive | $3A77 Number of enemies that are alive | ||
- | | + | |
$3A7A Command index | $3A7A Command index | ||
$3A7B Attack index | $3A7B Attack index | ||
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$6195 | $6195 | ||
$6196 Flash Screen (critical) | $6196 Flash Screen (critical) | ||
- | $6197 | + | $6197 Must initialize battle background |
$6198 Player 2 controls character 1 | $6198 Player 2 controls character 1 | ||
$6199 Player 2 controls character 2 | $6199 Player 2 controls character 2 | ||
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$6281 Play ching sound effect (SPC command $2C) | $6281 Play ching sound effect (SPC command $2C) | ||
- | $6282 | + | $6282 Hide all monsters after death animation if nonzero, set by formation 471 (the first tier of Kefka' |
$6283 Enable Wavy Battle BG (desert) | $6283 Enable Wavy Battle BG (desert) | ||
- | $6284 | + | $6284 Battle music is in progress |
$6285 h------s | $6285 h------s | ||
h: horizontal shaking only | h: horizontal shaking only | ||
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- | $629A | + | $629A If nonzero, skip updating run animations |
$629B char 1 | $629B char 1 | ||
$629C char 2 | $629C char 2 | ||
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$629E char 4 | $629E char 4 | ||
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- | $62A4 | + | $62A4 0 if nobody' |
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- | +$62D6 XY position for bottom echo sprite | + | +$62DA XY position for bottom echo sprite |
- | +$62D8 vhoopppm mmmmmmmm for bottom echo sprite | + | +$62DC vhoopppm mmmmmmmm for bottom echo sprite |
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$6316 Enable damage numeral graphics update in VRAM | $6316 Enable damage numeral graphics update in VRAM | ||
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- | $7BDD | + | $7BDD Menu Text Needs to be updated |
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