This shows you the differences between two versions of the page.
Both sides previous revision
Previous revision
Next revision
|
Previous revision
Next revision
Both sides next revision
|
ff3:ff3us:tutorial:compressed [2017/09/22 02:11] lockirby2 Lots of light edits. |
ff3:ff3us:tutorial:compressed [2017/11/04 03:56] madsiur [Decompressing the Graphic] |
==== The Tools ==== | ==== The Tools ==== |
| |
The first utility you will need is {{ff3:ff3us:util:gfx:psv.7z|Peer Sprite Viewer}} (PSV). This utility can compress and decompress data from the ROMs for FF3us and Chrono Trigger. Second, you will need YY-CHR. There is a {{ff3:ff3us:util:gfx:yychr_net.zip|.NET version}} and a {{ff3:ff3us:util:gfx:yy-chr20120407_en.zip|C++ version}}. I personally go with the C++ one; it is older, but it has more features that have not yet been ported to the .NET version. The image shown here is from the C++ version. The other utility required is {{ff3:ff3us:util:gfx:snspal03.zip|SNESpal}}, which can modify color palettes in the ROM. | The first utility you will need is {{ff3:ff3us:util:gfx:psv.7z|Peer Sprite Viewer}} (PSV). This utility can compress and decompress data from the ROMs for FF3us and Chrono Trigger. Second, you will need [[rh:utilities:yychr|YY-CHR]]. There is a .NET and C++ versions. I personally go with the C++ one; it is older, but it has more features that have not yet been ported to the .NET version. The image shown here is from the C++ version. The other utility required is {{ff3:ff3us:util:gfx:snspal03.zip|SNESpal}}, which can modify color palettes in the ROM. |
| |
Finally, you will need an all purpose image editor. My favorite editor for many things is Gimp. It is great for icon making, spriting, and other graphic editing. Visit [[https://www.gimp.org/|gimp.org]] for the latest version. | Finally, you will need an all purpose image editor. My favorite editor for many things is Gimp. It is great for icon making, spriting, and other graphic editing. Visit [[https://www.gimp.org/|gimp.org]] for the latest version. |
{{ff3:ff3us:tutorial:compressed:psv5.png?nolink}}\\ | {{ff3:ff3us:tutorial:compressed:psv5.png?nolink}}\\ |
| |
Enter the same starting offset ($12E000) and click **...** to enter a filename with the extension of your choice (a lot of people use .bin to hint at a binary file). Finally, click **Decompress**, as shown {{ff3:ff3us:tutorial:compressed:psv7.png?linkonly|here}}. Your GFX is now saved in a file that we will edit with YY-CHR. | Enter the same starting offset ($12E000) and click **...** to enter a filename with the extension of your choice (a lot of people use .bin to hint at a binary file). Finally, click **Decompress**, as shown {{ff3:ff3us:tutorial:compressed:psv7.png?linkonly|here}}. Your GFX is now saved in a file that we will edit with [[rh:utilities:yychr|YY-CHR]]. |
| |
---- | ---- |