ff3:ff3us:tutorial:compressed

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ff3:ff3us:tutorial:compressed [2017/09/22 02:11]
lockirby2 Lots of light edits.
ff3:ff3us:tutorial:compressed [2017/11/04 03:56]
madsiur [Decompressing the Graphic]
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 ==== The Tools ==== ==== The Tools ====
  
-The first utility you will need is {{ff3:ff3us:util:gfx:psv.7z|Peer Sprite Viewer}} (PSV). This utility can compress and decompress data from the ROMs for FF3us and Chrono Trigger. Second, you will need YY-CHR. There is a {{ff3:ff3us:util:gfx:yychr_net.zip|.NET version}} and a {{ff3:ff3us:util:gfx:yy-chr20120407_en.zip|C++ version}}. I personally go with the C++ one; it is older, but it has more features that have not yet been ported to the .NET version. The image shown here is from the C++ version. The other utility required is {{ff3:ff3us:util:gfx:snspal03.zip|SNESpal}}, which can modify color palettes in the ROM.+The first utility you will need is {{ff3:ff3us:util:gfx:psv.7z|Peer Sprite Viewer}} (PSV). This utility can compress and decompress data from the ROMs for FF3us and Chrono Trigger. Second, you will need [[rh:utilities:yychr|YY-CHR]]. There is a .NET and C++ versions. I personally go with the C++ one; it is older, but it has more features that have not yet been ported to the .NET version. The image shown here is from the C++ version. The other utility required is {{ff3:ff3us:util:gfx:snspal03.zip|SNESpal}}, which can modify color palettes in the ROM.
  
 Finally, you will need an all purpose image editor. My favorite editor for many things is Gimp.  It is great for icon making, spriting, and other graphic editing. Visit [[https://www.gimp.org/|gimp.org]] for the latest version. Finally, you will need an all purpose image editor. My favorite editor for many things is Gimp.  It is great for icon making, spriting, and other graphic editing. Visit [[https://www.gimp.org/|gimp.org]] for the latest version.
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 {{ff3:ff3us:tutorial:compressed:psv5.png?nolink}}\\ {{ff3:ff3us:tutorial:compressed:psv5.png?nolink}}\\
  
-Enter the same starting offset ($12E000) and click **...** to enter a filename with the extension of your choice (a lot of people use .bin to hint at a binary file). Finally, click **Decompress**, as shown {{ff3:ff3us:tutorial:compressed:psv7.png?linkonly|here}}. Your GFX is now saved in a file that we will edit with YY-CHR.+Enter the same starting offset ($12E000) and click **...** to enter a filename with the extension of your choice (a lot of people use .bin to hint at a binary file). Finally, click **Decompress**, as shown {{ff3:ff3us:tutorial:compressed:psv7.png?linkonly|here}}. Your GFX is now saved in a file that we will edit with [[rh:utilities:yychr|YY-CHR]].
  
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