ff3:ff3us:doc:asm:ram:field_ram

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ff3:ff3us:doc:asm:ram:field_ram [2021/04/24 06:41]
snaphat [$7E/2000-$7F/FFFF Field WRAM]
ff3:ff3us:doc:asm:ram:field_ram [2021/04/24 07:33]
snaphat [$0000-$00FF: Field Direct Page]
Line 120: Line 120:
    ++ $8C Source of BG chunk change data    ++ $8C Source of BG chunk change data
     + $8F XY Position of BG chunk to change     + $8F XY Position of BG chunk to change
-    + $91 Pointer to BG1 Map Data in VRAM (for vertical scrolling)+    + $91 Pointer to BG1 Map Data in VRAM (for vertical scrolling and full updates)
     + $93 Pointer to BG1 Map Data in VRAM (for horizontal scrolling, first column)     + $93 Pointer to BG1 Map Data in VRAM (for horizontal scrolling, first column)
     + $95 Pointer to BG1 Map Data in VRAM (for horizontal scrolling, second column)     + $95 Pointer to BG1 Map Data in VRAM (for horizontal scrolling, second column)
-    + $97 Pointer to BG2 Map Data in VRAM (for vertical scrolling)+    + $97 Pointer to BG2 Map Data in VRAM (for vertical scrolling and full updates)
     + $99 Pointer to BG2 Map Data in VRAM (for horizontal scrolling, first column)     + $99 Pointer to BG2 Map Data in VRAM (for horizontal scrolling, first column)
     + $9B Pointer to BG2 Map Data in VRAM (for horizontal scrolling, second column)     + $9B Pointer to BG2 Map Data in VRAM (for horizontal scrolling, second column)
-    + $9D Pointer to BG3 Map Data in VRAM (for vertical scrolling)+    + $9D Pointer to BG3 Map Data in VRAM (for vertical scrolling and full updates)
     + $9F Pointer to BG3 Map Data in VRAM (for horizontal scrolling, first column)     + $9F Pointer to BG3 Map Data in VRAM (for horizontal scrolling, first column)
     + $A1 Pointer to BG3 Map Data in VRAM (for horizontal scrolling, second column)     + $A1 Pointer to BG3 Map Data in VRAM (for horizontal scrolling, second column)
Line 1300: Line 1300:
         $4420 Window at top of screen         $4420 Window at top of screen
         $4640 Window at bottom of screen         $4640 Window at bottom of screen
-  $4800-$4FFF BG1 Map Data +  $4800-$4FFF BG1 Map Data - 2 buffers that are swapped between during on-screen element updates (e.g. opening doors and chests.) 
-        $4800  +        $4800 - Start Buffer (4bbp, 32x32 map size, 8x8 tile size) 
-        $4C00  +        $4C00 - Alternate Buffer (4bbp, 32x32 map size, 8x8 tile size) 
-  $5000-$57FF BG2 Map Data +  $5000-$57FF BG2 Map Data - 2 buffers that are swapped between during on-screen element updates (e.g. in Narshe cave). 
-  $5800-$5FFF BG3 Map Data+        $5000 - Start Buffer (4bbp, 32x32 map size, 8x8 tile size) 
 +        $5400 - Alternate Buffer (4bbp, 32x32 map size, 8x8 tile size) 
 +  $5800-$5FFF BG3 Map Data - 2 buffers that are swapped between during on-screen element updates. 
 +        $5800 - Start Buffer (4bbp, 32x32 map size, 8x8 tile size) 
 +        $5c00 - Alternate Buffer (4bbp, 32x32 map size, 8x8 tile size)
   $6000-$7FFF Sprite Graphics   $6000-$7FFF Sprite Graphics
         $6000 Object Graphics         $6000 Object Graphics
  • ff3/ff3us/doc/asm/ram/field_ram.txt
  • Last modified: 3 years ago
  • by snaphat