ff3:ff3us:doc:asm:fmt:battle_bg_data

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
ff3:ff3us:doc:asm:fmt:battle_bg_data [2016/12/10 17:06]
madsiur
ff3:ff3us:doc:asm:fmt:battle_bg_data [2016/12/10 21:55]
madsiur
Line 6: Line 6:
 See in order: $C11CF7 ($00-$02), $C11C7D ($03-$04) and $C11DF2 ($05). See in order: $C11CF7 ($00-$02), $C11C7D ($03-$04) and $C11DF2 ($05).
  
-| $00-$02 | Three pointers to BG Graphics |+Byte $00-$02 ||Three pointers to BG Graphics | 
-| | 0x7F | Pointer (3 * value + $E71650) | + ----  $00-$FE | Pointer (3 * value + $E71650) | 
-| | 0xFF | Use second half of uncompressed BG Graphics 0 (tiles $80-$FF)| + ----   $FF  | Use second half of uncompressed BG Graphics 0 (tiles $80-$FF)| 
-| $03 | Tile Assembly pointer (2 * value + $E71848) |+Byte $03  ||Tile Assembly pointer (2 * value + $E71848) | 
-| $04 | Tile Assembly pointer (always a copy of $03) |  +Byte $04  ||Tile Assembly pointer (always a copy of $03) |  
- $05  | Palettes (3) Index  |+Byte $05  ||Palette Index (3 * 16 colors) | 
-| | 0x7F | Pointer (96 * value + $E70150) |  + ----  $00-$7F | Pointer (96 * value + $E70150) |  
-| | 0x80 Wavy BG (Desert) | + ----  $80-$FF Pointer (96 * value + $E70150+ wavy BG 
  • ff3/ff3us/doc/asm/fmt/battle_bg_data.txt
  • Last modified: 5 years ago
  • (external edit)